We are working on those things very hard but sometimes it takes more time than planed. Please accept my sincere apologize on behalf of the entire company regarding the delayed updates on V-Ray Next and support for Blender 2.8. We don't have any plans to abandon the project. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality. LuxCore, Redshift, ProRender, V-Ray (using V-Ray Standalone). For more information on that subject please contact me at Our future plans are to continue the development of V-Ray for Blender and release a Next version for it, as well as creating support for Blender 2.8. LuxCoreRender is a physically based and unbiased rendering engine. We fully support Cycles, Internal, LuxCoreRender, Redshift, as well as Chaos Groups V-Ray. One of the focuses of Keyshot is also to provide scientifically accurate materials. Due to its import pipeline, almost any file format can be imported, and data from many 3D applications can directly be transferred to Keyshot.
#LUXCORERENDER STANDALONE SOFTWARE#
Anybody can join it and develop the necessary tools. This standalone rendering software is rapid and provides an easy workflow. It's not that easy to find such person and I would like to call you guys if you are interested or if you have a friend who might be interested working with us on the project, to contact me at Another very important aspect regarding the Blender project is its open source. We are actively searching for a full-time developer a couple of months already but without success so far. OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x. There are a several developers working on it part-time and this explains why the progress is slower compare to other projects. OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. Currently, we haven't got a developer who is working on the project on full-time.With the following post I would like to provide more information and transparency about the current status of V-Ray for Blender project and our future plans for it.